I just arrived at the more interersting chapers of my diploma thesis…
here are some more links for further research
all world by category
http://www.virtualworldsreview.com/info/categories.shtml
vili lehdonvirta on virtual economics
http://www-old.hiit.fi/u/vlehdonv/
Game study group from Korea
news on virtual taxation
QQ coin
http://en.wikipedia.org/wiki/QQ_coin
overview on virtual assets for sale on german ebay:
§ Onlinespiele (3380) o Diablo 2 (559) o Dark Age of Camelot (52) o EVE Online (88) o EverQuest2 (30) o GalaxyWars (4) o Guild Wars (119) o Herr der Ringe (63) o Inselkampf (11) o Ragnarok (18) o Second Life (17) o Silkroad (92) o Ultima Online (3) o World of Warcraft (1566) o Sonstige (758)
I think WoW wins the statistic
a new article from metaverse
http://metaverseroadmap.org/MetaverseRoadmapOverview.pdf
Lederman, Leandra, “‘Stranger than Fiction’: Taxing Virtual Worlds”. Indiana Legal Studies Research Paper No. 76. Available at SSRN: http://ssrn.com/abstract=969984
