Archive for April 29, 2007

5 Laws for second life

source: http://www.gartner.com/it/page.jsp?id=503861

Gartner Says 80 Percent of Active Internet Users Will Have A “Second Life” in the Virtual World by the End of 2011

First Law: Virtual worlds are not games, but neither are they a parallel universe (yet). The initial reaction of many business leaders when faced with virtual worlds is to dismiss them as a mere “game” of no benefit to the enterprise and something to be banned for wasting compute resources and time. Many of those that see beyond the gaming elements immediately veer toward questions such as “How do we exploit this as a sales channel?” This reaction is equally incorrect and potentially even more damaging to the enterprise. “Growth in virtual worlds is significant but lower than it appears; the overall population of non-game virtual worlds is still small compared to massively multi-user online games (MMOGs) and the totality of community-oriented and niche-targeted environments,” Mr. Prentice said.

Second Law: Behind every avatar is a real person. Gartner said people can’t be fooled by the fantasy elements in the virtual world.  There are unwritten rules and expectations for behavior and culture are developing. Enterprise users must consider their corporate reputations.

Third Law: Be relevant and add value. Many commercial companies have established a virtual world presence, but none have converted it into an effective, profitable sales channel. There has been criticism of early corporate entries into the virtual world, Second Life, related to the showrooms usually being empty and lacking atmosphere. While there have been a limited number of individuals who have earned more than $5,000 per year from their virtual world businesses, most corporations will see minimal revenue gains in the market at this time.  “Do not expect to undertake profitable commercial activities inside most virtual worlds in the next three years,” Mr. Prentice said.

Fourth Law: Understand and contain the downside. Enterprises face serious questions, such as “Could activities in the virtual world undermine or influence my organization/brand in the real world?” With significant portions of the virtual economy based on adult oriented activities, questions of appropriate behavior and ethics also arrive. In-world behavior can be a problem in public areas; annoying interruptions can range from unintentional arrivals and erratic behavior from new residents whose avatar control is still suspect to misdemeanors such as graffiti, to more-concerted protest activities designed to disrupt.

Fifth Law: This is a long haul. Today’s multiplicity of virtual environments has developed through the convergence of social networking, simulation and online gaming. There are many new entrants, whose stability and scalability are not yet established. There is significant probability that, over time, market pressures will lead to a merging of current virtual worlds into a smaller number of open-sourced environments that support the free transfer of assets and avatars from one to another with the use of a single, universal client.

Gartner recommends that enterprises should experiment with virtual worlds, but not plan massive projects, and look for community benefits rather than commerce. “Find enthusiasts within your enterprise and support them. Understand the implications for access to open virtual platforms from within the enterprise and the risks involved,” Mr. Prentice said. “Despite the concerns within companies, don’t ignore this trend. They will have a significant impact on your enterprise during the next five years.”

Meet Goog-Azon, world dominator circa 2016 -are you also afraid?

Perhaps I should built a shop at Google, but for what? How is SAP reaction to this in future? is it necessary to watch consumer internet shopping trends=?

from : http://blogs.zdnet.com/BTL/?p=4936

Dan Farber & Larry Dignan
Also featuring David Berlind

Pick a blog category Adobe Always On 2006 Amazon AMD AMD Global Vision AMD vs. Intel Apple Berlind BloggerCon IV Blogging Broadband Building Blocks Business Continuity Business Intelligence C3 Expo Catalyst Centrino CES Churchill Club Cingular CIO Sessions Cisco Craigslist D4 Dan & David Show Datacenter Dell Demo Demo 2006 DEMOfall 2006 Digital ID World Digital ID World 2006 Digital Restrictions Management Disaster Recovery DRM E-commerce eBay EDS Education EMC Emergetech Enterprise 2.0 Entertainment ERP ETech Future in Review Gartner Symposium General Gnomedex Google Government Green Tech Hardware Infrastructure Hewlett-Packard Hollywood on Demand IBM Identity Mashup Conference Infosys Innovation Intel IP Telephony iPhone IT Management IT Matters JavaOne 2006 Legal Linux LinuxWorld Macworld Mashup Camp Mashup University Media Juggernaut Microsoft Mobile Mobile Roundup Motorola Motorola Q Review MySpace MySQL Net neutrality NetSuite News to know Novell Office 2.0 Offshore outsourcing OnHollywood Open Source Oracle OSBC OSCON Outsourcing Palm PC Forum 2006 Personal Technology Podcasts Polls Printers Red Hat Research In Motion Retail RFID RIM SaaS Salesforce.com SAP Science Search Second Life Security Semantic Web Social networking Software 2006 Software Infrastructure Startup Camp Storage Sun Supernova Supply chain Symantec Syndicate TechNet Telecommunications Utility computing Verizon virtualization Vista VMware VOIP Vonage Web 2.0 Expo Web Technology web2con Wired & Wireless WWW2006 Yahoo YouTube Zune ~ Events ~ ~ Special Series ~

April 27th, 2007

Meet Goog-Azon, world dominator circa 2016

Giants such as Yahoo, Google, eBay and Amazon and their ilk are going to control 50 percent of all consumer purchases by 2016 and wreak havoc on consumer businesses.

These stats are tossed out by Gartner to get folks thinking. That aforementioned stat has about a 40 percent chance of playing out, but that may be because Gartner didn’t want to scare all of those paying customers at its confab this week.

The presentation was called Goog-Azon–referring to the merger of Google and Amazon. Technically Gartner’s spiel is a “maverick” presentation, which essentially means analyst Hung Lehong made it up to illustrate a game changing development. Here’s the official disclaimer:

This is a Gartner “maverick” presentation, which means that it was not developed through the typical, broad, consensus-driven process across our analyst community. We have authorized this work because its implications are very broad and potentially extremely significant — even though we may not yet agree on its conclusions across the analyst community. Maverick presentations present a lower probability, but potentially “game changing” scenario designed to provoke alternative thinking — in an effort to improve the precision of more likely scenarios.

Some of the presentation provides a chuckle (see logo at left), but not all of is half baked. Gartner projects that Google-Azon becomes a symbiotic parasite where it needs retailers and vice versa.

This sort of relationship is already emerging for Google in advertising. Advertisers need Google and vice versa–you could see it evolving to a mutually assured destruction business model.

click on the link to continue!

Is Compiere loosing its community?

http://red1.org/forum/viewtopic.php?t=931

The community is moving to Adempiere due to fears about selling Compiere under proprietary license.. good for SAP,  bad for Compiere…

new test with embeded code

Sugar coming down the open source incline by ZDNet‘s Dana Blankenhorn — Code is a two-way street. I give to you but expect the same conditions under which you give to me.

Links from my old blogger account from last year and some old Web 2.0 stuff

new blogsd

all things moved to

www.michaelaltendorf.de

tech related stuff
at
http://michaelaltendorf.wordpress.com
or www.enterprise-20.com
or www.enterprise20.eu
www.enterpriseweb2.de

Labels:

Thursday, August 24, 2006

 

time magazin missed the hype

Web 2.0 seiten in grün

50 COOLEST WEBSITES: COMPLETE LIST

by http://www.time.com/time/techtime/200406/list.html

NEWS AND INFORMATIONWe’ll stay away from the major news organizations; you probably already have those Websites bookmarked. Instead, here are some less obvious links, including an encyclopedia of how-to advice and a Hollywood hot sheet, a lie detector and a blog-sifter, all guaranteed to keep you in the know.

Bloglines.com
BBC.co.uk
Ehow.com
ET.tv.yahoo.com/newslink
Factcheck.org
Fedstats.gov
Nationalgeographic.com/education
News.google.com
PBS.org/pov/borders/index_flash.html
SEC.govSSA.gov/OACT/babynames

LIFESTYLE AND CULTUREEach site listed here pertains to a particular area of interest — politics, science, health, music — but they all have two things in common: great content and great presentation.

Apple.com/itunes/store/
Cancerfacts.com
Engadget.com, Gizmodo.com
FFFBI.com
Freshdirect.com
Kidshealth.org
Metacritic.com
Mojam.com
Noggin.com
Talkingpointsmemo.com
Wordswithoutborders.org
Yoox.com

COMMUNITIESIt’s a small world, after all, and the Internet can make it seem even smaller. Each of these sites, in one way or another, and for one reason or another — practical, political, personal or professional — does a good job of connecting people.Craigslist.org
Friendster.com
Freecycle.org
iPodlounge.com
Meetup.com
Sittercity.com
Tolerance.org
Triggerstreet.com

TOOLS AND ESSENTIALSHere are some new, exciting and maybe better ways to do a lot of things you probably already do — search the Web, share digital photos, consult a thesaurus, find something on a map and decide what to cook for dinner.
A9.com
Freetranslation.com
Froogle.com
JiWire.com
Local.google.com
Maps.yahoo.com
Mobissimo.com
Photos.yahoo.com
Refdesk.com
ResearchBuzz.org/archives/001404.shtml
Testmyspeed.com

JUST FOR FUNIf you’re in the market for new ways to waste time, you’re in luck: we found some marvelous examples of flash animation, a rather odd public art installation and one bad-ass movie site, among other worthwhile distractions.
Accessproject.net
Comedycentral.com
eBay.com: Wedding Dress
Newseum.org/newsmania
Puzzlepirates.com
Sonyclassics.com/badass
There.comTrevorvanmeter.com/flyguy

Wednesday, August 23, 2006

 

what are the top ten web 2.0 pages?

Michaels first list

most famous&important
1.) www.wikipedia.org
2.) www.fickr.com
3.) www.youtube.com
4.) www.myspace.com
5.) www.maps.google.com
6.) www.technorati.com
7.) www.live.com
8.) www.google.com/ig
9.)dict.leo.org
10.) del.icio.us













from nate:

wikipedia.org
flickr.com
dict.leo.org
slashdot.org
craigslist.org
YouTube.com
Vox.com
Pandora.com
newsnow.co.uk
Last.fm

Emily’s 10 favorite Web 2.0 sites: (In order of use)
flickr.com
craigslist.com
wikipedia.org
last.fm
pandora.com
dict.leo.org
fark.com
vox.com
stikipad.com
tadalists.com


Emily’s list of all ” 2.0″ sites she uses some-what regularly:
flickr.com
stikipad.com
tadalists.com
del.icio.us
last.fm
myspace.com
pandora.com
vimeo.com
odeo.com
craigslist.org
facebook.com
livejournal.com
evite.com
maps.google.com
youtube.com
vox.comebay.com
(half.com )fark.com
slashdot.com
technorati.com
dict.leo.org
wikipedia.com
bloglines.com

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